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WildC.A.T.s #9

Comicscore Index
Generally favorable ratings

Based on 6 critic ratings.

Grifter is back, and he’s getting the old band back together for one last show. They’re going to be playing fan favorites like “Us Against Everybody” and “Making Up for Past Mistakes,” but they might also play their newest hit, “HALO Must Fall.” Will they live long enough to get to the explosive encore?

Publication Date
Kindle Edition
Print Length
26 pages
Amazon ASIN

6 Critic Ratings & Reviews from:
  • 90

    The Super Powered Fancast

    The Story: Rosenberg crafts a daring, action packed adventure in this issue. The story has some great, dark elements and all of the characters have moments that are both engaging and exciting. There is great tension throughout the story and I love the buildup of that tension and its execution into a fantastic cliffhanger that makes me excited to see what happens next.

    The Art: Kim and Derenick’s art is fantastic. The action is visually thrilling throughout and both parts of the story have awesome, detailed and visually compelling moments.

  • 90

    But Why Tho?

    This is a great action issue with some very hard choices for the team, and I love every juicy panel. Please snag this one and revel in the Checkmate-style madness of this current WildC.A.T.s run.

  • 85


    If WildC.A.T.s #9 is anything, it’s an answer to any and all criticism of the book. It finally offers the rest of the team some focus, and it manages to create a compelling story that leaves off on three separate cliffhangers. Miraculously, every single one is enough to leave readers on the edge of their seats. With the fight with Halo Corporation on the way, the series has never been this engaging.

  • 82

    Graphic Policy

    WildC.A.T.s #9 continues a great story and integration of the characters and series into the greater DCU. It’s been fantastic and delivered with each issue nailing key moments and doing a solid job of folding so many classic characters.

  • 75

    Geek Dad

    With a large cast and a lot of different villains, this series has been doing a solid job of capturing the spirit of the old Wildstorm titles—for good and bad. The action this issue is mostly split between two narratives—the original team trying to figure out their next move, and Cole Cash in an alternate world. The former story is mostly the characters arguing with the overtly sinister John Lynch, who wants to keep them alive at the cost of them working for him. There are a few funny bits of dialogue here, but overall the Grifter story is the stronger one of these. There’s a distinct tragic edge to it as Grifter makes his escape while saying goodbye to elements of the life he could have had. While all this is going on, characters like Backlash and Voodoo go up against the Court of Owls, who spend most of their time lurking in the background. This isn’t a bad series, it’s just overstuffed and VERY 90s.

  • 60

    There is a lot happening in WildC.A.T.s and in that, the series can often buckle under the weight of the sheer amount of subplots and elements that are happening at any given time. In this issue alone, there’s maybe four different storylines with various members of the team happening, often times with characters having allegiances to groups that might have been lost along the way by readers. Also as mentioned in my previous reviews, when the book focuses primarily on Grifter, it works and it works well. It’s just unfortunate that the rest of the stories seem to pale in comparison here. WildC.A.T.s would simply benefit overall taking a more intimate tone rather than attempting to fit all of the Wildstorm universe into its pages.

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