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WildC.A.T.s #7

Comicscore Index
Mixed or average ratings

Based on 6 critic ratings.

With his teammates thinking he’s dead, Grifter fights for his life in a future conquered by… the HALO Corporation?!

It’s Grifter vs. the Void for the fate of an enslaved humanity!

Publication Date
Kindle Edition
Print Length
25 pages
Amazon ASIN

Cover Artists
Variant Cover Artists

6 Critic Ratings & Reviews from:
  • 85

    Lyles Movie Files

    Writer Matthew Rosenberg is definitely taking advantage of crafting DC’s lone Wildstorm title to make a constantly fluid story that remains full of surprises.

    Last issue, Grifter killed Void triggering a trip through the Multiverse while the rest of his team tries every method possible to find him.

    Rosenberg understands the inherent fun of a character traveling through the Multiverse. Whether having Grifter run into characters from Wildstorm’s 90s era or traveling to worlds of iconic and modern DC worlds Rosenberg makes this a nightmare trip for Grifter and an entertaining ride for longtime DC fans.

    While the rest of the team doesn’t have as much craziness occurring, Rosenberg doesn’t make their scenes boring thanks to his razor sharp dialogue particularly with Maxine, Priscilla and Jacob.

    Danny Kim and Christian Duce handle the art this issue. While their styles would clash in a standard split art setup, the Multiverse-traveling nature of the story makes the transitions work as a jarring, visual beak point from one realm to the next.

    Elmer Santos and Tony Avina’s color work is solid throughout using different hues and lighting to convey the world traveling playing out.

    Ferran Delgado might have been too creative with the lettering for one character cameo, but it was in service of making that dialogue stand out.
    WildCATS seems to get a little better each issue and feels like DC’s most wide open, anything goes title on the stands these days.

  • 85

    The Super Powered Fancast

    The Story: A gritty, action packed and entertaining story from Rosenberg. Not only is the intrigue at Halo engaging, but I like seeing the world Marlowe is creating crack at the seams. It will be interesting to see how that story line plays out. I also really enjoyed the Grifter traveling through the multiverse moments and the cameos that came with it. I look forward to seeing what comes next.

    The Art: Kim and Duce deliver some great imagery throughout the issue. The action is visually thrilling and the characters look great throughout the multiverse moments.

  • 82

    Graphic Policy

    Grifter is dead? Yeah, we know that’s not the case, well, not likely, but his teammates don’t know what’s happening. WildC.A.T.s #7 not only kicks off the search for Grifter but also shifts the series a but making it clear that the the call is coming within the house. Something’s rotten with the Halo Corporation.

    Written by Matthew Rosenberg, WildC.A.T.s #7 tells two stories. The first is what’s happening to Grifter. Having killed Void, he’s now being shuffled throughout the multiverse being sent from world to world where he’s fighting to survive. Then, there’s his teammates who know he’s not dead, they just don’t know where he is. They also know something is up with their former employer.


    The art for WildC.A.T.s #7 is a bit off this issue though. Danny Kim and Christian Duce trade off on the art and the two styles are very different and it’s noticeable. One handles the team’s story while the other handles Grifter’s and Grifter’s segment feels… off. There’s something that doesn’t quite pop to it, it’s an issue with the entire comic where the art doesn’t quite have the energy that we’ve seen in other issues. With color by Elmer Santos and Tony Aviña and lettering by Ferran Delgado, the comic has a look that feels more thrown together than flowing. There’s some panels and moments that are great but overall, something about the flow and how it all comes together doesn’t quite work as it has.

    WildC.A.T.s #7 continues a great series. It’s done a fantastic job of working in classic elements in new ways and folding the characters into the greater DC Universe. It’s also willing to throw some wild ideas and moments out there that keeps readers on their toes and create a reading experience that continues to be fun with every issue.

  • 80

    But Why Tho?

    This issue may not bring you the team you want, but the story is steadily releasing new clues, new dramas, and excellent, well-rounded personas for these 90s classics. I feel this is a newer, cleaner version of Wildstorm that’s doing more than just integrating them into the DCU. This is amplifying each individual, so they’ll be bright and ready to form that Covert (or Crisis) Action Team we all love. If you have yet to read the fun, bloody saga of the C.A.T.S, do so.

  • 75

    Geek Dad

    This series has always been a bit of a jumble—that’s usually the case when you’re dealing with a massive cast of characters who, by and large, were last relevant in the 1990s. While Matt Rosenberg’s love for the crew does shine through, it’s pretty clear that many of them don’t have fleshed-out personalities. The present-day segments are all fairly dull, mostly dealing with characters arguing and interrogating each other. That being said, when the story pulls back to focus on one character—Cole Cash—it gets MUCH better. Cole is lost in the multiverse after being killed off, and his story ping-pongs him from one increasingly hostile world to another with some great visuals—until he winds up in one that not only provides him a possible new team, but a family connection that was long lost. Rosenberg wrote a Grifter solo series before this was launched, and he clearly has the best handle on that popular rogue.

  • 40

    WildC.A.T.s is a series that spends a lot of space explaining itself to readers. Even as Grifter is cast on a multiverse-hopping trip through DC dystopias, much of the space on pages of WildC.A.T.s #7 is devoted to reiterating what happened in issue #6 and explaining the invented science behind his new status quo and various other problems. There are dramatic and interesting moments; every time the issue reveals Grifter in a new locale, it benefits notably. Yet much of the issue is devoted to walk-and-talk sequences among various individuals in suits and powerful cyborgs who don’t showcase any powerful actions. When Maul is left to stand about and take orders, it’s honest to ask why he’s even being shown. There’s so much plot and continuity bound up in this series that it’s difficult to witness the adventure at hand, much less notice that adventure gain any momentum. WildC.A.T.s is clearly not designed for casual readers or those looking to see what made the old Wildstorm icons exciting, but it may deliver some ingots of value for diehard fans.

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