“DISUNITY,” Part Two
Our intrepid explorers have fallen into a section of the Undiscovered Country obsessed with the high points of American history, where yesterday is today, the good old days are every day, and the future is forbidden.
How will our team escape? And…will they even want to?
The Super Powered FancastThe Story: Snyder and Soule continue to deliver a story with big and interesting ideas about America and the American experience. The History world that the characters are stuck in has a level of danger that is enhanced beyond the fact that they are separated. I love that there is literally no one to trust and that the secrets being revealed both enhance the drama and tease confrontations to come. The story continues to be engaging, entertaining and a solid piece of dark fun. The Art: Both artists deliver some beautifully detailed art throughout the issue. Every page and panel has something interesting to catch the eye of the reader and the style perfectly complements the tone of the story.
But Why Tho?Undiscovered Country #20 is a brilliant foray into History. The comic's use of hard sci-fi and dystopia to investigate themes that are prevalent now is remarkable. With every new arc comes a complete shift in what to expect, like unique stories in their own right.
ComicBook.comFrom the jump, Undiscovered Country has been raging against the machine and sticking it to "The Man." 20 issues later, that scenario rings especially true. The cautionary tale lays it on thicker than ever here in Undiscovered Country #20 as the story starts to flesh another zone out for readers still with the title. As has been the norm as of late, this issue moves forward incredibly slowly, weaving a complex narrative that raises more questions than it answers. Camuncoli and Grassi—plus colorist Matt Wilson—combine for another spectacular outing on the art front, even though the script finds itself playing things a little too safe.