6 Critic Ratings & Reviews from:
Geek DadThis has shades of what Williamson is doing in Superman right now, but this version—inspired by Gene Hackman’s gloriously unhinged performance—has a bit more of a machiavellian edge to him. It’s not clear why he’s helping Superman yet—maybe he wants to kill him personally, or maybe he’s evoking Joker and he’s a patriotic supervillain. Either way, Metallo’s thread has escalated, a wild card has entered the fray, and this is heading for one hell of a conclusion over the next two issues.
Lyles Movie FilesThis was a quick issue that will probably feel more significant in the context of subsequent chapters of another very solid entry in the Superman movie comic book series.
Supergirl Comic Box CommentaryRobert Venditti continues to write a brilliant Hackman-esque Luthor who both helps and derides Superman here. And we also get several more nods to the movies in the book, subtle so not overdone but appreciated. Gavin Guidry continues to bring it here with perfect expressive work. We feel Clark's concerns over again facing the K-powered assassin. We see Lex's joy over saving Superman. But we also get nice action in the brawl. A couple of panels, seen below stand out.
Superman HomepageIf we did half points, I would actually give this a 3.5. It's an action packed issue with Superman doing what he does best, punching and smashing and giving his all to stop the villain and saving the citizens of Metropolis. But that's pretty much all that happens. We get Lex into the mix, which is always fun, and Lois thinking there's something going on with Superman... but that's about it. It's a fun issue to be sure and it's leading to something big, but it almost feels like a placement issue. Not much character development just a big fight. I did expect a little more meat to this issue. But I think this just whetting our appetite for what's to come. Don't get me wrong, I enjoyed this book, but after four issues I expected a few more surprises.
ComicBook.comIt's not unheard of that a superhero tie-in comic book supporting a film or video game release will defy expectations and carve out a well-crafted story, but that's certainly not the case for Suicide Squad: Kill Arkham Asylum #1 – a prequel to last week's much-maligned release of Suicide Squad: Kill the Justice League. The story plays out like paint-by-numbers with familiar characters and plot points being quickly checked off in an arrival sequence that does little except remind readers what they already know. Whether it's Batman, Waller or the four key members of this team, they are defined as caricatures without any exaggerated humor or violence to make those caricatures effective. When King Shark finally makes a kill after pages of building tension, it's a dull image offered without a punchline. Much of what's depicted at Arkham Asylum may be characterized as dull with generically imposing concrete structures making it a blandly awful place to exist and most of the figures inside only vaguely resembling humanoids. Killer Croc appears like a misshapen lump of green play-doh throughout much of the issue. It may be obvious why Kill Arkham Asylum is being produced, but it's unclear who might actually enjoy a story that lacks all of the merits that made Rocksteady's DC-related games so popular to begin with.
Fortress of Solitude