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Suicide Squad: Kill Arkham Asylum #2 (of 5)

Comicscore Index
Generally unfavorable ratings

Based on 4 critic ratings.

Before the Suicide Squad sets their sights on the corrupted Justice League in the upcoming video game, they have to escape Arkham Asylum, and that’s going to require a lot more killin’ first.

Good thing Deadshot is the world’s deadliest assassin. Or is that second-deadliest? Either way, he’s determined to survive the riot to end all riots, in order to live to die another day. But there’s a lot of guards standing between Deadshot and freedom. A lot of other inmates, too. Deadshot’s solution: kill ’em all!

Presenting the riotous prequel to Rocksteady’s Suicide Squad: Kill the Justice League!

Publication Date
Kindle Edition
Print Lenght
23 pages
Amazon ASIN

Cover Artist

4 Critic Ratings & Reviews from:
  • 80

    Dark Knight News

    Suicide Squad: Kill Arkham Asylum #2 really shows things heating up and progressing quickly, which is great because I feel like that’s exactly what Suicide Squad is and should be; an enjoyable, fast, high-action collection of one-liners.

    Great fun.

  • 70

    Geek Dad

    This video-game tie-in is dedicated to showing us the inner workings of the new Arkham Asylum as Amanda Waller builds the Suicide Squad, and it’s an ugly place. Guards are specifically hired for their brutality, and one guard in particular has been abusing, torturing, and even killing the inmates. So naturally, when the gates open and the criminals get loose, it’s revenge time. It’s satisfying to watch, but most of the issue focuses on the uneasy alliance between a trio of villains—Deathstroke, Deadshot, and Great White Shark—who have an unexpected tie in their backstory. The involvement of these two deadly assassins is intriguing, but overall this issue doesn’t really seem to have too many ties to the game and also lacks any characters to really root for. Unlike the first issue, it mostly seems to be a story of evil killing evil and Waller seeing who’s left standing.

  • 50


    While I still can’t recommend this book, this issue was a vast improvement over the first. The dark humor in Krupps rise and fall in Arkham garners a few chuckles from me, and Deadshot’s tale is equally pleasing. That said, the artwork is sloppy and unclear at times, the premise makes no sense, and the bulk of the story feels like unnecessary padding. Suicide Squad: Kill Arkham Asylum has nothing to say and nothing to add to an already mindless experience. Fortunately, I did enjoy the Stanford Prison Experiment-like vibe of the book, even if it felt unwarranted.

  • 30

    The second issue of this prologue provides an increased focus on one of the four central characters in Suicide Squad: Kill the Justice League, Deadshot. It showcases the assassin’s beef with one Arkham guard homaging Officer Krupke and sows some conflict between him and Deathstroke, but there’s not much in the way of character beneath this depiction of Floyd Lawton. Outside of being a very skillful assassin with occasionally snarky dialogue, there’s not much to be said about the man’s revenge story. What’s worse is that even amidst so much chaos in Arkham as the inmates are released, there’s little legible action. Even characters who are the focus of this issue, including Great White Shark, are depicted in such a rushed manner as to require squinting at many of the panels. Behemoths like Killer Croc and Clayface are unintelligible blobs in the background. As a result neither the action nor the new story threads possess much impact suggesting this story concept would have been much more fun to play as a video game than to read as a comic book.

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