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Steelworks #2 (of 6)

Comicscore Index
Generally favorable ratings

Based on 9 critic ratings.


John Henry Irons’s Steelworks company may be up and running, but this radical reimagining of Metropolis civic works has caught the attention of the biggest players in the city-both good and evil! With rival businessman Charles Walker III’s newest mutation, the Silver Mist, stalking Steel’s armory, John Henry had better watch his back or he might get a knife planted into it! All this while wrestling with the biggest question of all for our man of steel…“Am I man or Super-Man?”

Publication Date
Kindle Edition
Print Length
23 pages
Amazon ASIN

Reprinted in

9 Critic Ratings & Reviews from:
  • 90

    Fortress of Solitude

  • 89

    The Super Powered Fancast

    The Story: Dorn does a fantastic job of raising the tension within the story as well crafting an entertaining and interesting story for John that continues to make him his own character outside of his relationship with Superman. I like seeing the character evolve and the story does a great job of giving John his own issues to deal with both with friends and foes. I like both conflicts in the story and look forward to seeing how Dorn evolves them both and what the fallout will be.

    The Art: Basri, Cifuentes and Raynor deliver some beautifully detailed art filled with great character moments and action.

  • 85

    Lyles Movie Files

    Dorn incorporates characters from other Super Family titles while having little trouble capturing those characters’ established voices from other titles.

    Charles Walker III might come off like a generic Lex Luthor, but Dorn is saving sole creativity for later. A scientist arch rival capable of creating new threats for Steel and Natasha to handle every other issue is a savvy approach to keep readers on the hook.

    The art, provided by Sam Basri, Vicente Cifuntes and Max Raynor is solid with thankfully little awkward transitions from one artist to the next. Andre Dahouse and Matt Herms provide stunning, bold colors while letterer Rob Leigh works in some fun stylistic special effects.

    Steelworks might not be a game changer — yet — but it’s got great potential thanks to the creative team’s respect for the characters and the reader.

  • 84

    Supergirl Comic Box Commentary

    Writer Michael Dorn has sort of jumped into the deep end of the DCU, diving into continuity, bringing in the super family, and concentrating on technology as the sort of spine of the book.

    Both Sami Basri and Max Raynor are listed as artists on the book. The book flows well. There is no specific breakdown on who is doing so hard for me to know exactly. Good action, some fun page layouts, and an appearance from the Super-family makes this is a visually strong issue as well.

    I am pretty excited about this book so far!

  • 80

    Geek Dad

    This book is a little rough at times, maybe due to having a writer new to comics, but it has some great elements that are keeping me interested.

  • 80

    Weird Science DC Comics

    Steelworks #2 is a surprisingly solid entry in the miseries as Dorn establishes stakes, a formidable villain, exciting action, and an impactful cliffhanger. The art looks great, despite the number of artists tapped to pull it off, and the reading experience is enjoyable overall.

  • 70

    Much like the premiere episode of John Henry Irons and Natasha Irons new series, the same strengths and weaknesses remain. Steelworks is able to truly excel when focusing on the relationship between the Irons’ clan, their unique mission, and the tense discussion with the Super Family about working toward Metropolis no longer needing a Super Family. Where Steelworks struggles is in its antagonists, and while its main “phasing” villain gets a much needed remake in garnering a new costume and moniker, there’s little meat on the bone for either the Silver Mist or his benefactor. If I had to choose between this and the first issue, I would say this edges out Steelworks #1 thanks in part to its interesting character back and forths and much stronger conclusion.

  • 67

    Major Spoilers

    With the 30th anniversary of Steel having just passed, it’s hard not to view Steelworks #2 as an anniversary tale, but the successful streamlining of multiple art teams and some well-timed dramatic moments mostly overcome the problematic premise, with a bunch of super-guests. There’s also a fun little Star Trek Easter egg hidden in the dialogue by writer Dorn, probably best known for playing Lieutenant Commander Worf.

  • 40

    Superman Homepage

    I may have been too grumpy while writing this review. I really wanted to enjoy this. I love John Henry Irons, and Natasha Irons. I would love to see them go on grand adventures and expand their rogues gallery. This just seems like DC’s attempt at copying Tony Stark, or what if Lex Luthor was a good guy. Which is really unfortunate because Steel has had a pretty interesting trajectory since his rebirth in the New 52. Morrison and Pak both did interesting things with him as a side character, and I would have loved to have seen more of that. Plus, the story really hurts by abandoning one of the more interesting Superman Family supporting characters of recent history, Lana Lang. Give me a Steel story of him traveling around the world with Lana and Natasha, bringing technology to underprivileged communities, trying to help them solve their problems while also seeking inspiration from them… That would be an awesome series. But, having Steel become this… cheap pastiche of both Luthor and Stark, whose primary motivation is the same motivation that Luthor has had for decades, it all just comes across as poorly conceived. To make matters even worse… we have Jay Nakamura in the issue as this press relations guy. Jay represents every blogger’s dream, blog enough to be discovered as some press savante and then become the press relations manager of some multimillionaire. I can not stand Jay as a character. He is worse than anything Bendis created… including Rogol Zar. He is just the worst.

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