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Stargirl: The Lost Children #6 (of 6)

Comicscore Index
Generally favorable ratings

Based on 16 critic ratings.

The battle for the fate of the lost children is here! Stargirl faces off against the Childminder on Orphan Island in the hopes of saving these forgotten sidekicks from her monstrous clutches. But if she succeeds, what does this mean the DC Universe timeline?

Publication Date
Kindle Edition
Print Lenght
29 pages
Amazon ASIN

Cover Artist
Variant Cover Artists

16 Critic Ratings & Reviews from:
  • 100

    Stargirl: The Lost Children is in many ways a love letter to a golden age of superheroes, and yet at its core are the themes of grief, hope, and being forgotten. They are heavy themes, but writer Geoff Johns expertly weaves them through a classic superhero adventure that looks out of this world courtesy of artist Todd Nauck, colorist Matt Herms, and letterer Rob Leigh. The Lost Children #6 is simply stunning at every turn, with several moments that can’t help but leap off the page and grab you by the heartstrings. I was glued to every panel and every page along the way, and by book’s end it feels as if you’ve ridden the most thrilling rollercoaster of your life, even as the book closes with a surprisingly sullen moment. I truly enjoyed every chapter of Stargirl: The Lost Children, and I’d read it all over again in a heartbeat.

  • 100

    But Why Tho?

    Stargirl the Lost Children #6 is a winner that ends in a glorious Golden bang. It’s pure fun, with amazing new heroes to enjoy, a cool plot that wraps up neatly, and hints we will see more of these folks soon enough. I encourage you to get all six, or at the very least, snag the trade once it comes out later this year. Stargirl is an excellent hero who deserves her own series. So do the sidekicks!

  • 100

    Lyles Movie Files

    Geoff Johns’ return to DC Comics has been long overdue. It’s not just because of his elite level storytelling, but also his rarely rivaled for world and universe building while tying into the lore of the DCU.

    That’s been evident throughout Stargirl and the Lost Children. For most of the series, Johns was content using Stargirl as the audience avatar, but with this final installment Johns puts her front and center in the battle against Childminder and Hourman III. Stargirl and the JSA characters have been neglected since the kickoff of DC Rebirth and this series has been a terrific reminder of what’s made Courtney Whitmore such a great character.

    The new additions of the Lost Children was a risk that drastically impacting the Golden Age JSA heroes, but Johns pulled it off by making them such likable characters. Johns’ world building isn’t limited to the heroes as he establishes new villains that can pose threats in future stories.

    Continuity in DC is still an issue so there’s the minor hiccup of certain characters being around even though they’re not in the regular timeline right now.

    Todd Nauck’s artwork paired so perfectly with these characters that it’d be a true disservice for him to not continue working with them. Nauck gives the characters an appropriately youthful look and draws them like kids and teenagers would move slightly gangly, awkward and a little unsure of themselves.

    Color work from Matt Herms, who is starting to establish himself as a top-tier colorist at DC, is exquisite with deep reds, yellows and oranges while letterer Rob Leigh gives characters unique fonts and word balloons.

    Stargirl and The Lost Children is an example of DC at its best — acknowledging and celebrating its lengthy past while establishing new directions to take for the future. The best news is DC has some plans for Stargirl and her friends beyond the end of this limited series. Hard to ask for much more than that outcome.

  • 100

    Get Your Comic On

    A five-star finish for the brilliant Stargirl: The Lost Children. Johns wraps up the story with a typically high stakes action scene before taking time to reflect on the impact of Courtney’s adventure.

  • 100

    Critical Blast

    I’ve repeatedly said that Johns is a master at picking up loose or dropped plot threads in DC history and weaving them back together in such a way that no continuity gets lost — sometimes making it look like the story he’s telling was the plan all along, whether the threads come from ten years ago, or sixty. So I’m unsurprised that Johns has been able to take up all these former sidekicks (and some new ones) that were used for a time and then quietly written out of their stories. What happened to them? Where did they go? How were they all forgotten?

    That’s part of the story we get here, but there’s more. Because these characters from the past now have a future in the DC Universe. And that’s why I think Todd Nauck was brought onto this project. Nauck was an instrumental part of an old fan-favorite series from DC’s history: Young Justice, a series that began with Justice League sidekicks before adding other teen heroes to the roster. Dare we hope that the JLA’s predecessors, the Justice Society, of which Stargirl is a member, might have their own teen brigade in the making? A Young Justice Society? How cool would that be?

  • 95

    Geek Dad

    Geoff Johns’ return to DC Comics made a big splash, with his Justice Society of America book getting the most hype—but it’s been this continuity-dense teen adventure story that captures his writing at its best. While the Teen Titans franchise has been in rough waters for a long time, this series has put together a unique group of teen heroes—many of them lost in time—for a surreal adventure. It wouldn’t work nearly as well without Courtney Whitmore, the character Johns has been writing since his very first DC book, as his anchor. Along with Emiko Queen, Courtney finds herself battling to save the time-lost teens, along with her brainwashed friend Hourman, from the deranged Childminder and a mysterious, far more powerful adversary who is only revealed this issue—and is much closer to Courtney and her motley crew of friends than anyone expected. There is a LOT going on this issue, and it shows.

    This final issue is packed, with dozens of characters battling each other, multiple reveals, and a final showdown that leaves one character to make a heartbreaking sacrifice so dozens of others can return from limbo. Amid all of that, it would be easy for what makes this series work to get lost in the shuffle, but Johns is able to keep that human touch that makes it work. I do wish Emiko had a bit more to do in the final installment, but it seems like she and Courtney will be playing key roles in upcoming series—this series will likely continue in JSA, which will get Johns’ full focus now, and Emiko obviously has her own family book to head back to. The best part of this series is, it has implications for so many other books. Will Judy Garrick be joining the Flash Family? Will the YJ kids get to reunite with their long-lost friend Secret? This is easily the most optimistic book Johns has written in a long time, and I hope he gets to revisit these characters soon.

  • 90

    First Comics News

  • 89

    The Comicbook Dispatch

    Stargirl: The Lost Children #6 continues its wholesome nature and kid-favorite vibes well as Johns reveals the villain but not necessarily why the villain was doing any of this in the first place. Moreover, Johns uses his astute storytelling abilities to bring this story to a logical close but kind of misses the mark in terms of the next steps and direction for these young heroes from here on out.

    Overall, this issue, as well as all of Stargirl: The Lost Children, was a fantastic read for parents and kids to read together that carried weight, had ramifications, felt important, and was easy to digest. A book like this is hard to come by. However, leave it to Johns to create a series that the entire family could read while also ushering back into DC Comics a new era with these lost characters.

  • 85


    The conclusion to Stargirl: The Lost Children is here, and there are quite a few threads to wrap up: Stargirl and Emiko having to get back home, all the missing Golden Age sidekicks, the robotic Hourman, the Childminder, and who is the mastermind behind all of this? Out of this, DC is continuing the New Golden Age and will be working it into their Dawn of DC Initiative with some more series added: Alan Scott: The Green Lantern, Jay Garrick: The Flash, and Wesley Dodds: The Sandman. For now, though, let’s turn our attention back to Stargirl: The Lost Children #6.


    Geoff Johns is great at character voice, but you can tell who his favorites are, and Stargirl is a crown jewel of his. Johns gives her such a terrific voice as you can tell she cares about being a champion for the Lost Children and doesn’t want them to fade away into oblivion. She has such compassion that she dedicates herself to saving the robotic Hourman, and it a significant touchstone to have her recall their time together in the JSA series. I was delighted by the events that Hourman went through and glad the heroes helped restore his heroic identity. Yet, that revelation did add more questions.

    I was hoping for more with the Childminder, especially since there were hints that she is in the next stage of a character’s arc. We don’t get the reveal of her identity, and the Lost Children stop her, but there is a setup that suggests she will return. In the end, we saw the reveal of the buyer’s identity, and I liked where the idea was going, but it didn’t feel like it had a beneficial impact since it was disclosed and concluded within this issue. Had the miniseries had another issue to develop, that might have given the idea more effect and excitement as the character doesn’t have much emotional hold on readers to worry or wonder about their fate. Overall, the miniseries was a fun adventure, and the idea of being forgotten was a great way to bring characters back from publication limbo.

  • 85

    Comic Watch

    Stargirl: The Lost Children #6 concludes not only this miniseries but also a chapter in Geoff Johns’s narrative in his corner of the DC Universe. Unfortunately, some of the events in this issue were spoiled by the announcement of some solo JSA titles, such as The Flash: Jay Garrick. The synopsis for that series spoiled a significant plot point about the conclusion that made it an anticlimactic read. This is not a criticism of the issue but more of editorial and marketing for not being aware of the book’s release schedule. But, outside of that, this issue does a fine job of concluding what’s been set up, although it does it in the most Johns’ way possible.


    Stargirl: The Lost Children #6 concludes the miniseries in a fine way, but Geoff Johns’ self overindulgence holds the story back by not letting it be its own thing. As with the rest of the series, the art is top notch, carrying the narrative past the exhausting moments in a wonderful way.

  • 80

    Weird Science DC Comics

    Stargirl: The Lost Children #6 brims with explosive action, heart, twists, turns, surprises, excitement, and fun. The story ends on an emotionally high note and drops hints for more in the future, but you’ll enjoy this finale best if you don’t think about all the loose threads Johns’ fails to tie up.

  • 80

    DC Comics News

    When Stargirl: The Lost Children began, the premise of the series raised a lot of questions about continuity. As it conclude with issue #6, Geoff Johns has given the reader a lot of answers and as can be seen on the last page there’s still more to come in the pages of Justice Society of America #6. At the beginning I wasn’t sure how I wanted to series to end, and after reading it I’m still not sure if this is the right way for it to have concluded. The execution is good, and there’s some good character bits with Corky, Android Hourman and Courtney, but it’s a waiting game for the apparent fate of the Lost Children. Nauck definitely delivers on the art throughout the series.

  • 80

    Comics Nexus by Inside Pulse

    A satisfying conclusion to the series that sees an infusion of younger legacy heroes into the Dawn of DC. No thrilled we have to wait until Justice Society of America #6 to see what’s next, but I remain intrigued. Amazing art yet again.

  • 80

    Graham Crackers Comics

    A very confusing ending to this amazing mini-series is rather a bit of a let down. Future Hourman is not the main villain of the story. Still don’t know what the deal was with the Baba Yaga knockoff. The motives for kidnapping the sidekicks makes no sense. But what I do know is that if you let Todd Nauck fill every page from border to border with fights scenes bursting with obscure Golden Age heroes, I will cut you some slack. It’s also good to know that both the Seven Soldiers of Victory and the new Junior Justice Society will be back in the new Justice Society of America title. And now that we have some younger legacy heroes in the mix, maybe just maybe, DC can correct their horrible mistake with the old 1999 JSA series which had so much promise. We really need to explore and expand on these characters. Where is James Robinson when we need him?

  • 60

    Major Spoilers

    Stargirl: The Lost Children #6 provides energetic and engaging visuals, gives us some fun moments with the new and revived characters, confuses the timeline by de-aging a number of heroes seen to be already grown, has a time-travel paradox that bends the plot out of shape. Johns has clearly replaced Roy Thomas as “guy who gets to play with all the Golden Age folks” in the modern era of DC, but the issue quickly becomes a case of too many characters and not enough plot/page real estate to showcase them all.

  • 60

    You Don't Read Comics

    A group of superhero sidekicks are lost in time. It’s an interesting idea with a lot of potential. Theoretically, Johns could really take it in a fun direction now that the basic action is over. The dramatic implications of the situation would be great fun to explore. It’s too bad Johns had the series so focused in on the rescue of the characters to deal with the more fascinating dramatic angles of the premise.

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