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Star Trek: Strange New Worlds - The Scorpius Run #3 (of 5)

67
Comicscore Index
Generally favorable ratings

Based on 4 critic ratings.

Captain Pike’s crew must think on the fly as they race to the finish line, try to stay alive, and cover one another’s backs! But it’s not only the Scorpius region that’s unfamiliar to them. The people and ships they’ve been forced to join are strange, and they will have to get creative if they’re to make it through the mobster Zephyx’s rat race.

Publication Date
Format
Kindle Edition
Print Lenght
29 pages
Language
English
Amazon ASIN
B0CCJZX3BC

25%
75%
4 Critic Ratings & Reviews from:
  • 91

    SciFiPulse

    While the idea of a race through a dangerous sector of space isn’t exactly new. Mike Johnson continues to make up for this fact with some interesting characterizations and alien races. Added to that. This story provides some great character growth for Lt. Erica Ortegas, who is a character who gets woefully neglected in the TV series.

  • 86

    The Super Powered Fancast

    The Story: Johnson and Parrott craft an action packed and exciting story in this issue. The plot is filled with intrigue, mystery, suspense and betrayal. I like seeing these characters interact both with each other and with the aliens they are in the midst of. Spock’s story is compelling and I look forward to seeing how it develops. There is a great episodic feel to this issue that makes me excited for the next issue.

    The Art: Hernandez delivers great art in the issue. There is a lot more action in this issue and the art doesn’t disappoint as it brings to life both the intensity of the race and the attempted taking of the Enterprise.

  • 84

    Comic Crusaders

    This is just a fantastic, fun issue, full of great character moments, great art and punctuated by some fun action. It is a much less cerebral form of storytelling but works well in the comics medium. The art is incredible, consistent and perfectly rendered. Every character is unique and recognizable in both appearance and personality. This is an absolutely great crew of characters and planting a member of the crew on the other ships allows us to see their perspectives and motivations. The book could use a bit more originality in the setup of this race, but it is made complex enough and enjoyable enough to be worth the ride. This is a fantastic, bright, interesting book perfectly aligned with the energy and character moments which fill the series.

  • 60

    ComicBook.com

    It’s interesting how the coloring informs the artwork in Star Trek: Strange New Worlds – The Scorpius Run #3. If Nick Filardi had gone with a flatter, less saturated touch to compliment Angel Hernandez’s thick linework, he would almost appear to be doing a Mike Allred homage, which might not be a bad look given how well Allred has captured the modern-retro spirit of Star Trek: Strange New Worlds on variant covers. As is, the artwork has a more contemporary sheen to it, with Hernandez’s layouts and compositions channeling the energy of modern Star Trek television. The Scorpius Run’s premise still feels contrived, with too many episode-of-the-week pitches vying for attention. The spaceship race is novel, but having Starfleet officers serve on other ships and a being claiming to be a god but who probably is a man behind a curtain messing with the crew are both familiar conceits. Mike Johnson and Ryan Parrott position these alien crews at extremes. Number One serves aboard a vessel with gruff, merciless aliens projecting strength, not unlike Klingons. Meanwhile, the crew of the vessel Spock finds himself on are manipulating him via a bond with the ship that induces a Zen-like state, something akin to Machiavellian wellness gurus. The plot could use streamlining, and there’s at least one beat that feels out of character for Captain Pike, but there’s still a solid core here for Star Trek: Strange New Worlds fans to enjoy.

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