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Star Trek: Strange New Worlds - The Scorpius Run #2 (of 5)

Comicscore Index
Universal acclaim

Based on 4 critic ratings.

Let the race begin! After entering a crime lord’s starship competition to save an innocent pilot, the U.S.S. Enterprise jets through a gauntlet of dangerous environments in the unexplored Scorpius sector. But cosmic storms and sentient ship-eating asteroids aren’t the only obstacles the crew will have to survive…

From the minds of Star Trek comics veterans Mike Johnson, Ryan Parrott, and Angel Hernandez with story consultant Kirsten Beyer and colors by Nick Filardi.

Publication Date
Kindle Edition
Print Length
30 pages
Amazon ASIN

4 Critic Ratings & Reviews from:
  • 90


    If you’re jonesing for more Strange New Worlds after that killer season finale, IDW has what you’re looking for. This series nails the character voices perfectly and makes you feel like you’re sitting on the Enterprise bridge in the middle of another adventure in the final frontier.

  • 90


    This second issue of The Scorpius Run does a pretty good job of moving the story forward. I liked the little insight that we got into how the other alien crews function and how we get shown that through Una and Spock’s eyes. I also loved how well Mike Johnson and Ryan Parrott have written for Lt. Erica Ortegas, who is a character that I feel has been underwritten for on the TV series.

  • 84

    The Super Powered Fancast

    The Story: Johnson and Parrott craft an engaging and exciting story in this issue. Everything in the story is exciting and there are some great character moments for Una and Spock on the alien ships. The race is a fun, raucous ride filled with plenty of thrills. I look forward to seeing where this exciting story goes next.

    The Art: Hernandez delivers some fantastic art in the issue. I love the visual style and how brilliant it looks for the world of Star Trek.

  • 60

    The premise of Star Trek: Strange New Worlds – The Scorpius Run still feels a bit contrived. Sending Number One and Spock to other ships in the competition feels like one complication too many, although seeing them acclimate to their new surroundings via different means provides a nice contrast of characters. Other characters fare less well, such as Ortegas, whose only meaningful beat is repeating the one thing we already know about her, that she enjoys flying the ship. The plot similarly advances little in this middle chapter beyond revealing a bit more about the tragic backstory of the character who landed the Enterprise in this death race. The issue opens with a splash page of the various ships mid-race colored at such aggressive brightness that it renders the composition without depth and too busy to parse immediately. The character renderings are inconsistent throughout, sometimes drawn with a surprising amount of detail given how waxy they seemed in The Scorpius Run’s first issue and elsewhere appearing uncanny for their lack of detail. I’m also pretty sure I’ve seen some of these panels before when they were publicity photos sent out ahead of Strange New Worlds episodes. Thus far, The Scorpius Run contains enough solid and familiar elements to keep Strange New Worlds fans invested. However, it feels built on shakier ground than its predecessor.

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