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Rogue Sun #14

Comicscore Index
Generally favorable ratings

Based on 5 critic ratings.

Trapped in the last place he ever expected to be and cut off from his friends and family, Dylan struggles towards freedom with help from an unlikely source—and Caleb makes his first step towards a surprising goal.

Publication Date
Kindle Edition
Print Length
31 pages
Amazon ASIN

Cover Artist

5 Critic Ratings & Reviews from:
  • 100

    Comic Crusaders

    The writing is fast-paced, easy to digest even if you’ve only read a few of the previous issues, and very easy to understand. It’s easy to understand because even though there is some lore in regards to the Rogue Sun hero that is being explored, most of it is easy to follow.

    The art much like the previous issues is very good and artist Abel Marco Renna does a wonderful job at creating dynamic poses that read well and pack a punch. I like the coloring a lot too, particularly in the desert fragment world, whilst it’s not crazily detailed or particularly complex, the color scheme and simple spacious backgrounds do a great job at framing a part of the story that is mostly about a father and a son trying to get past their differences in order to achieve a common goal.

  • 88

    The Comicbook Dispatch

    ROGUE SUN #14 does a lot of things right. It’s abrupt change in priorities for Caleb isn’t one of them unfortunately. It steals some of the thunder from the basic need of Dylan getting his body back which is the chief conflict coming into the issue. In a series that sees strong showings issue after issue, this is one that isn’t quite up to standard.

  • 80


    Family issues again highlight this chapter as father and son temporarily overcome their differences to form an uneasy alliance. The story is fine, but readers will soon crave more than just familial conflict. While the artwork conveys the story well, the creative team made a curious choice in dividing illustration responsibilities in a way that doesn’t add much to the story.

  • 70

    Something big is about to happen in Rogue Sun but before that, a few small steps have to take place. Alongside last month’s issue, Rogue Sun #14 churns forward ever so slowly as Parrott plays chess with the characters within. There’s simultaneously a lot going on and nothing going on whatsoever as the story is pulled forward in three or four new directions. Alas, the tension is palpable – we just don’t know if the payoff is going to be worth it.

  • 50

    You Don't Read Comics

    The issue manages some level of fun, but Dylan and Renna aren’t quite hitting the script or visuals in a way that feels particularly memorable. There are a lot of angles on the story that feel more or less interesting, but they’re not quite hitting the page in a way that feels dynamic enough to really make much of an impression. It would have been very cool if things had been managed in the right way. Dylan and Renna clearly know what they’re doing. There’s little doubt that the series is going to find its footing again in the near future.

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