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Punchline: The Gotham Game #6 (of 6)

Comicscore Index
Mixed or average ratings

Based on 4 critic ratings.

RETURN OF THE CLOWN PRINCE! At the moment Punchline needed him the least, The Joker has returned to interfere with her war to take over as Gotham City’s queen of crime. In The Joker’s damaged and defeated state, will he help his former partner, or will he burn her the way he’s burned everyone else? The epic conclusion to the bestselling Punchline miniseries is here, and it will change the shape of Gotham’s villain world forever!

Publication Date
Kindle Edition
Print Length
26 pages
Amazon ASIN

4 Critic Ratings & Reviews from:
  • 90

    The Comicbook Dispatch

    Punchline: The Gotham Game #6 concludes the miniseries with a great scene between Punchline and The Joker, as well as a final battle in Punchline’s war with Black Mask. Punchline is a wonderfully complex and fascinating character who has left The Joker eating her dust as she plots, kills, and double-crosses her way to the top of the Gotham City crime scene. I look forward to seeing where she goes from here.

  • 84

    The Super Powered Fancast

    The Story: The final chapter of this series ends with a large display of power from Punchline and the promise of a storyline continuance in Catwoman. I found this action packed narrative did a good job of showing how a cult of personality heavily influences those that surround them. Punchline’s biggest advantage is her ability to manipulate, whether it is through mild altering drugs or social media. And much like in the real world, while her influence appears large, it really only reaches a small percentage of the population. The final conversation between Batman and Bluebird does an excellent job of explaining that fact. I hope this work can produce a broader discussion amongst young people regarding the pros and cons of media outlets and social accounts.

    The Art: This is a good looking, colorful issue, that focuses heavily on character expression and form. I found the artwork impressive in both styling and tone.

  • 70

    Geek Dad

    The final issue of this Gotham-set crime thriller finally gives Punchline the focus, as she wakes up half-dead in the Joker’s tender loving care—such as it is. The shabby, half-dead clown we see in the Gotham segments of his solo series—who seems to be the real one—seems to actually have some odd affection for her, although it’s not clear if it’s truly romantic. She definitely doesn’t seem to care much for him, though, as she immediately rushes off to rejoin the chaos at the Gotham pier. Batman and Bluebird are racing there as well, as are all the key players including Bluff and the new Royal Flush Gang, not to mention gang leaders like Black Mask. What ensues is a chaotic scramble for the keys to Gotham and the drug supply, but very little in the way of resolution—it even tells us to look for Punchline in the pages of Catwoman’s title, making this whole series feel just like a bonus arc of another book.

  • 50

    It feels disingenuous to call this the “final issue” of The Gotham Game, since the events of this installment make it clear that the real pinnacle is still to come in other Bat-adjacent books. While there are some moments of magnitude (including two big set pieces that take up much of the issue), the narrative and aesthetic behind them feels scattered at best, and diametrically opposed at worst, especially once you take the book’s half-dozen other characters into account. There are some nuggets that could be compelling or thoroughly entertaining for this series, but the entire six issues just feel like an interlude for better stories on the horizon.

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