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Punchline: The Gotham Game #5 (of 6)

Comicscore Index
Generally favorable ratings

Based on 5 critic ratings.


As Bluebird and Nightwing desperately search for brother, Cullen, Punchline’s expansion of the Royal Flush Gang takes a terrifying technological turn.

The nanotech experiments she’s been conducting with 1-0 will allow her to create an army of A.C.E. robots, and nothing beats a hand full of A.C.E.s… Nightwing and Bluebird are in for a world of hurt.

Publication Date
Kindle Edition
Print Length
25 pages
Amazon ASIN

5 Critic Ratings & Reviews from:
  • 100

    Get Your Comic On

    As this book comes to an end without revealing any spoilers we see what could potentially be the start of a very dangerous mentorship for Punchline ina turn of events that could change the whole course of the story arc all together.

    Another great addition to an amazing arc that keeps getting better with each issue, Punchline is rapidly becoming my favourite villain in DC.

  • 90

    The Comicbook Dispatch

    Punchline: The Gotham Game #5 is filled with action from the first page to the last. Punchline continues being one of the most fascinating and vicious villains currently in Batman’s rogues gallery. Watching her methodically seize control of The Royal Flush Gang and taking on the crime bosses of Gotham has been amazing, and after this issue’s cliffhanger, I can’t wait to see what happens next. Recommended.

  • 70

    Geek Dad

    All of Tini Howard’s books sort of flow together into a Gotham shared universe of femme-fatale crime stories, but this one doesn’t have the hook of Catwoman. Punchline continues to feel like a side character in her own book, as she engineers a bloody Gotham gang war and takes control of the Royal Flush Gang. The closest thing to a real lead her is Harper Row, as she finally tracks down her kidnapped brother and gets closer to Punchline—who has unleashed her secret weapon in the upgraded gang. The new Ace provides a fun action scene with some surprising sci-fi twists, but most of the supporting characters surrounding the book don’t really leave much of an impact. The one exception is the new DA whose plotline ties in with Catwoman’s current predicament. The cliffhanger brings a surprising new guest star for the final issue, which promises some more focus and danger for the title character.

  • 60

    The penultimate issue of this Punchline series is a lot like its predecessors — snappy and action-packed, but a little hollow. What has worked within the series thus far definitely continues to work here, with Tini Howard and Blake Howard’s script allowing for some moments of whimsy, and Gleb Melnikov’s art still lending itself to the style of the series’ ensemble. But even the issue-ending plot twist isn’t enough to give this story a genuine sense of stakes or emotional pathos, particularly for its central heroine. While I’m curious to see how The Gotham Game shakes out, a part of me is worried about how trivial its pursuit might ultimately be.

  • 50


    Punchline hasn’t stopped failing upward since The Gotham Game began. Watching her fumble through her misguided campaign doesn’t make much sense, but it isn’t much fun to follow either. Yes, there are some good character selection, but they often go to waste. First, they randomly crash a party, then retreat as if they were the ones on the defensive. Although The Royal Flush Gang have hitched their wagons to Punchline’s random aspirations, I think they’ve outgrown her as a leader. Even the heroes and villains have nothing to work with except her arrogant attitude. Ultimately, I’m still waiting for the book to grow up.

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