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Punchline: The Gotham Game #4 (of 6)

Comicscore Index
Generally favorable ratings

Based on 7 critic ratings.


Punchline and the Royal Flush Gang’s crusade to reshape the Gotham City underworld continues with a vengeance.

But Punchline is done dealing with henchmen and hired assassins… she’s going right to the top, forcing a meeting with Black Mask and his criminal hive.

Will Punchline have their ear, or will they rip out her heart?!

And how will Bluebird recover from the vicious defeat Punchline dealt her as she tries to help her brother?

Publication Date
Kindle Edition
Print Lenght
27 pages
Amazon ASIN

7 Critic Ratings & Reviews from:
  • 90

    The Super Powered Fancast

    The Story: There are a lot of really interesting things happening in this chapter. For one, Punchline’s increasing sense of self-importance is finally coming to a head as she learns that she may only be a pawn in a much larger game. She is such an interesting character. Her mix of hubris and madness has so far allowed her an unprecedented amount of success. However, she has yet to deal one on one with truly seasoned heroes and villains. I’m curious as to how Punchline will fare now that more powerful forces than she are in the mix. Then there is Cullen, whose compassion may be a more powerful force than his sister’s trained abilities. And finally, the second most tactical member of the Bat family has arrived on the scene. With only two chapters left, I am excited for a high-octane wrap up that will have meaningful repercussions in the broader universe. The Art: This issue uses a modern comic book styling and color work that changes with location and tone. This good-looking issue focuses on both character expression and form and does much to enhance the reader’s connection with the story.
  • 90

    The Comicbook Dispatch

    Punchline: The Gotham Game #4 continues the story with various subplots, all of them interesting, and gives us another issue filled with great characters, intrigue, a couple great twists and Punchline continuing to be a fascinating and menacing counterpoint to Harley Quinn.
  • 80

    Women Write About Comics - WWAC

  • 75

    Geek Dad

    Tini Howard has essentially taken over the Gotham underworld, with runs on Catwoman, this violent crime thriller, and an upcoming Harley Quinn run. This title is still the weak link overall thanks to a lack of a compelling lead, but this issue steps things up a bit with Bluebird and Cullen taking larger roles. Cullen is being held hostage by Punchline thanks to his ex-boyfriend Bluff joining up with him, while Punchline plans to make her move against the city. Black Mask—still wearing a makeshift mask thanks to Catwoman—has assembled a gang of old-school mobsters to drive Punchline out, setting up a violent showdown of criminals vs. chaos agents. The action comes fast and furious this issue, with betrayals being pretty clearly telegraphed throughout. This isn’t a bad comic, but it’s one that mostly seems to exist to pick up on loose ends from Catwoman right now. Punchline almost feels ancillary to it.
  • 70


    Overall, I’m not mad at this issue. In two issues, the Howards have introduced far more interesting antagonists and angles to work with. While I can bet money that almost nobody is finding interest in Alexis Kaye’s story right now, there are now some promising threads to follow. I think a big thematic conflict of the active and passive supervillain models makes for good conversation. However, I’m still not comfortable calling up those people on the fence about this book back into the yard just yet. I mean, there have been four issues and each one feels like another pilot episode.
  • 70

    As Punchline's solo series is beginning to reach its climax, the end result is proving to be yet another chaotic battle. Punchline and the Royal Flush Gang's efforts begin to grow even more complicated, bringing in a larger roster of characters – antagonists and supporting characters whose appearances in a modern DC comic are nice to see, but aren't given anything meaty to do other than react to the immediate. While the aesthetic and narrative choices on display here work well enough, it feels like they barely scratch the surface for the kind of wacky, resonant story that could be told here.
  • 60

    You Don't Read Comics

    The series feels like it should be coming to an end soon. Everything is caving in for Punchline, and it’s only a matter of time before things fall in one direction or another. It’s too bad that it’s been such a mess from the beginning. If the Howards had focused on one or two of the main elements of the story, it might have been a much more satisfying run. As it is, the series never really manages to build up enough momentum in any of the supporting ends of the story.

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