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Punchline: The Gotham Game #3 (of 6)

Comicscore Index
Mixed or average ratings

Based on 6 critic ratings.

PUBLIC ENEMY number one!

Punchline crossed a dangerous line at ACE Chemicals, and crossed Batman in the process. Now every masked vigilante and officer of the law is after Punchline, but this is exactly what she wants. What’s the point of being a public enemy if you’re not going to be public enemy number one? But the scariest person in the Gotham world isn’t the Bat… it’s the Cat.

Catwoman will hunt Punchline and make her pay.

Publication Date
Kindle Edition
Print Lenght
28 pages
Amazon ASIN

6 Critic Ratings & Reviews from:
  • 100

    Get Your Comic On

    Another powerful story from one of 2022’s best new titles. Punchline: The Gotham Game is one to watch in 2023. An explosive title that has the potential to rock the DC Universe to its core.

  • 97

    The Super Powered Fancast

    The Story: “What do you call a joke with no Punchline?” This powerfully delivered line perfectly sums up the third episode of this series. Punchline’s story so far is one of an unstoppable villain on her way to becoming a cult of personality. However, this narrative delves deeper into her psyche, unearthing her not so hidden truth. I find it telling that the more she gains in terms of success and stature, the more she loses control of herself. With so many enemies after her, and her cohorts questioning her decisions, will her erratic behavior and the voices in her head lead to her eventual demise? I’m definitely looking forward to finding out.

    The Art: This issue contains stunning visuals, including intense action scenes. The attention to detail and realistic comic styling provide for emotionally connective and overall immersive experience.

  • 70

    Geek Dad

    This series has had one big problem since the start—Punchline is not a protagonist. She’s a one-note psycho who has the same challenge of a Joker led series, in that you need a compelling co-lead to drive the series.

  • 60

    The scrappiness of Punchline: The Gotham Game proves to be its biggest blessing and its biggest curse. It certainly doesn’t help that the most significant turning point for this series happened in the pages of Catwoman – a thing that’s commonplace in superhero storytelling, but still causes this book to dance around a much more compelling narrative cavity. Still, there’s just enough that’s compelling here—weird character moments, wacky art, and a well-constructed fight scene—that stop this issue from feeling purely superficial.

  • 50

    Women Write About Comics - WWAC

  • 40


    We aren’t let in on the joke. Without insight into Alexis’ point of view, reading this is like riding in a car with a creepy stranger or a reckless Uber. There is nothing cool about following a character lying about having everything under control. Punchline is unlikable and at this point pathetic. Three issues into a story, readers should have a stronger hook than “you’re not supposed to get it.” As the Joker’s voice says, “What’s a joke without a punchline?” However, I think this issue might be the first in a new way to turn things around. I am willing to see if the Howards can take this story in a more exciting direction.

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