The Midnight Suns… Are Doomed!
The new team of Midnight Suns – Magik, Wolverine, Blade, Spirit Rider and Nico Minoru – face their first brutal test when DOCTOR DOOM lays siege to Strange Academy!
What is Doom after?!
And an even bigger threat awaits IF they survive – a threat tied to the Sorcerer Supreme and one only the Midnight Suns have the power to overcome.
The Comicbook DispatchMidnight Suns #2 is a super fun continuation of the story, with mostly non-stop action, great dialogue and character moments, and a perfect cliffhanger ending. Highly recommended.
Impulse GamerWhile this is one that I would recommend you have already have been following the story before you go into it there is more than enough action going into it that you can kind of understand without having to know absolutely everything before you go into it. A bit strange having Wolverine involved fighting magic users as he doesn’t really have any defence against it as he has never been a magic user at all. Seems like this is going to be an interesting one at least as they do switch it up a bit and the main “big bad” is not who you think it is going to be. Worth a look if you are into these characters of have been following the Strange Academy storyline.
Weird Science Marvel ComicsMidnight Suns #2 is a serviceable mix of big, exciting action and a healthy amount of flashback exposition to setup up the coming conflict with the big bad of this arc. While the plot doesn't move forward much from the previous issue, the setup information is helpful, and the action keeps you entertained while you learn.
Major SpoilersMidnight Suns #2 has a fascinating concept that may live up to its full potential if the creative team can nail the protagonist's characterization.
Multiversity ComicsThe majority of the issue is the Midnight Sons team (Wolverine, Magik, Blade, Spirit Rider, & Nico Minoru) fighting off Dr. Doom, who is punch first, ask question later kind of antagonist. However, once the fight ends and the dust settles, it feels like a high school shoving match because Doom gets pushed off by Sorcerer Supreme Clea, and the team gets sent to a different realm. Ethan Sacks had to close off the action sequence he’d started in the first issue, but it took up too much of the issue that could have given more about the witch storyline. It’s unfortunate, but the reader is only provided a handful of pages that offer a glimpse into the bigger story arc with a scene of young Agatha Harkness and her coven attempting to work with the demon lord, Valtorr. The lack of pages does help build Agatha up into an untrusty ally for young Zoe Laveau because the reader has yet to find out if she is helping the young mystic to stop the apocalypse or perhaps revenge for a fallen witch from her past. The split between the M.S. team and Zoe brings some irony to the story, given that they are trying to protect her, and now they couldn’t be more separate from her. With two stories starting to emerge from this series, Luigi Zagaria presents two different sceneries for this issue, with the M.S. team fighting Dr. Doom inside the academy and Agatha and Zoe inside an old building in Transnia. It feels more dungeon-like due to the solo window and the unknown size of the room, so it almost just feels like an empty concrete room. The magic battle sequences are fluid and clean so that the reader isn’t disoriented and gets to enjoy as each member gets a shot at Doom. There is a small question of how big the academy is for this battle, but since it’s magic, it’s fair to assume it’s larger than expected on the outside. A little hint of Zagaria’s imagination is in the final panel of the issue when the team is in another realm filled with a post-apocalyptic sci-fi-like atmosphere. A lot of action without substantial substance makes for a lackluster issue in what started as a fire-hot new series.
ComicBook.comMidnight Suns #2 is pretty narrative heavy – save for the pages where we get a battle with Doctor Doom, but it is also pretty narrative heavy. That's not necessarily bad in that it gives readers a lot of reference to wrap around as they get further and further into the story and it is all enjoyable, but at the same time it doesn't feel like there's a ton of forward trajectory. I wouldn't call this filler—there is real story here—but it does feel like maybe it's pacing is a little off and there's also a little something weird about how uneven some of the fight with Doom seems. Still, the art here is pretty solid, there's a good bit of intrigue and even a bit of humor. It's a book that is still finding its footing but not losing ground in the process.