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Midnight Suns #1 (of 5)

55
Comicscore Index
Mixed or average ratings

Based on 11 critic ratings.

Rise of the Midnight Suns!

A dark prophesy and apocalyptic new villains with horrifying powers the likes of which Earth has never faced before ordains a team of MIDNIGHT SUNS to rise and tear @#$% up: Magik, Wolverine, Blade, Spirit Rider & Nico Minoru.

But what does this new threat have to do with the Sorcerer Supreme’s past? And why is Strange Academy student Zoe Laveau number one on the Suns’ list?

Publication Date
Publisher
Format
Kindle Edition
Print Lenght
22 pages
Language
English
Price
$3.99
Amazon ASIN
B0B3SFSV98

27%
45%
27%
11 Critic Ratings & Reviews from:
  • 90

    But Why Tho?

    Midnight Suns #1 unites fan-favorite characters to battle a supernatural threat, resulting in a book that's part 90's throwback and part horror/action romp. If you're waiting for the Midnight Sunsvideo game, this will tide you over. If you love magic, superheroes, or both, this book is right up your alley.
  • 90

    Geek'd Out

    A book of this magnitude needs some damn good art to show off this cast and the magical proceedings. FortunatelyLuigi Zagaria delivers and then some. His character designs are pitch-perfect from Logans stocky stature (and brown costume!) to Blades movie-inspired aesthetic that has never looked better. Zagaria handles the over-the-top magic and mayhem with flourish but provides the same attention to detail in the more grounded moments, such as the the subtle body language between Zoe and her demon girlfriend Dessy. My only real complaint is the book needs to be more than just a limited series because I already need more of this team.
  • 85

    Weird Science Marvel Comics

    Midnight Suns #1 starts a new the-world-is-ending adventure that crosses over the classic Midnight Suns team with Strange Academy for a clear, concise, solid start. The new character introductions are executed with respectable efficiency, the apocalyptic event immediately elevates the stakes, and the rationale for gathering the team together makes sense.
  • 72

    Comic Watch

    The somewhat jaded side of me worries this is just a tag on to the computer game, but given the team line-up is not that similar I have hopes that it has less in common with that. As such I am prepared to go along for the ride. Lets hope this time Marvel give it more of an effort and really pull out the stops to give us some dark magic and horror in time for Halloween and the return of the Academy for their Finals.
  • 70

    Graphic Policy

    Midnight Suns #1 is a fun issue but somewhat predictable. The story by Sacks is serviceable. The art by the creative team is gorgeous. Altogether, it's a fine team up but not one which I can exactly say I am compelled to continue.
  • 70

    Comic Crusaders

    Ethan Sacks’ introduction for this tie-in to a console game serves as an excellent entry way into the mystical side of the Marvel Universe, especially for those who may only be knowledgeable from the standpoint of the handful of Dr. Strange appearances in MCU films. I’ve never read an issue of “Strange Academy”, because I assumed that the book is aimed at younger audiences. And though this issue of “Midnight Suns” spends a majority of it’s time in the academy proving my prejudice, I rarely felt like I was reading something that wasn’t age appropriate. Rather, I felt that this tale was inclusive of my audience that may have a full grown beard to the kid just starting to grow peach fuzz. (...) Inclusion of different characters instead would have been better suited for a book about the hidden arts. But other than that casting fiasco, “Midnight Suns” as a team book, is off to a great start. An excellent utilization of comic books as promotional tool not only for console games, but for the spot where the stories are started in the first place. Now if only Sacks could get the green light to write some solo titles for the more unsung heroes of this group, then we’d really be going somewhere …
  • 70

    Major Spoilers

    Midnight Suns #1 does a great job introducing the plot and inciting incidents but doesn't have enough page count to connect me to the characters.
  • 70

    Nerdly

    Ever since the 90’s I’ve been a sucker for Marvel’s Midnight Sons line so happily looked forward to this latest incarnation. There’s (yet another) apocalypse looming on the horizon which forces the likes of Magik, Blade and Spirit Rider to band together, along with some students from Strange Academy, and even Wolverine is shoe-horned into the mix The art is nice and the story, whilst not ground breaking is fine, but for me this book lacks the essential grimey horror feel which the original Midnight Sons line had which is a shame. It feels like an opportunity missed.
  • 60

    ComicBook.com

    For the most part, Midnight Suns #1 is straightforward and doesn't do a whole lot to be considered overly good or bad. While there aren't many thrilling moments in this issue, the stage has been set for this series to develop in an enjoyable manner with four upcoming installments.The success of Midnight Suns will really hinge on how it develops from this point, and to that end, I'm seeing more than a few reasons to be optimistic. If you're finding yourself eager to play the Marvel's Midnight Suns video game later this year, this new series seems like it could tide you over until the launch.
  • 55

    AIPT

    At the end of the day, Midnight Suns #1 is just okay. It will not win over those looking for an edgy return for the team. It plays it safe, establishes the key characters, and moves things along. For many, though, that's all they'll need to go for another ride with the Midnight Suns.
  • 50

    Razorfine

    Midnight Suns #1 (obviously inspired by the game of the same name) is a fine, if not particularly interesting, first issue setting the stage. I will admit to being distracted by Magik‘s look (a sort of half-gold armor that doesn't match the cover or much resemble the version fans and cosplayers have come to love over the years). Other characters include Blade, Wolverine, and the Spirit Rider. But perhaps the most interesting thing about events is the attention it draws from a certain super-villain.

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