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Knight Terrors #2 (of 4)

70
Comicscore Index
Generally favorable ratings

Based on 16 critic ratings.

Oh dang—I gotta do another one of these this month? Batman and I are joined by…Wesley Dodds, the Sandman?! What the heck? I thought I was the only dead person allowed in this story. I guess not! We uncover one of Wesley’s oldest cases, which haunted him until the day he died—and it points us in the direction of the Nightmare Stone. But Insomnia has unleashed his own army to hunt us down…the Sleepless Knights. And this issue is their first appearance, kids! Get scared!

Publication Date
Publisher
Format
Kindle Edition
Print Length
25 pages
Language
English
Amazon ASIN
B0C9JVN9D7

6%
19%
50%
25%
16 Critic Ratings & Reviews from:
  • 94

    Comic Watch

    Knight Terror #2 is exactly what one would expect from the second installment of an event storyline, an issue providing glimpses into Insomina’s origin, motivations, and the existence of the Nightmare Stone. While still a fun and intense read, Williamson has a huge task of completing the setup/background for the event, giving readers a satisfying conclusion to the event, and fitting it into the overall Dawn of DC banner umbrella.

  • 90

    Geek Dad

    Overall, Deadman is making a very compelling lead character here, the visuals of the villains are intensely creepy, and the creative team is doing a great job of building tension from issue to issue.

  • 90

    Comic Crusaders

    With so much going on within the event, it’s almost easy to forget about Deadman being the one tasked to get all of the heroes out of their nightmares. It’s difficult sure, but don’t sleep on Boston Brand and his throwback partner. This issue sends him and his new partner on a rollercoaster ride that is equal parts revelatory and terrifying thanks to great writing and art. Insomnia is written as a true terror (including pulling a Freddy Kruger halfway through the issue) and stands in direct opposite of our protagonist. In fact, the chemistry between Deadman and Sandman is so good, I for one wouldn’t mind a future one-shot with them in a full-on noir setting solving a mystery. Knight Terrors #2 is fantastic and it will be very interesting to see what happens to Deadman and Sandman in the next issue.

  • 85

    The Super Powered Fancast

    The Story: The second issue crafts not only some interesting back story for Insomnia, but also ups the stakes and the tension in the series. I like seeing Boston more active in the story and the inclusion of the Wesley Dodds version of the Sandman is a great touch. The story has some great, dark action throughout and I really enjoyed the introduction of the Sleepless Knights. I look forward to seeing what comes next.

    The Art: All of the artists deliver some fantastic imagery throughout the issue. The art does a brilliant job of conveying both the adventure and horror of the story.

  • 80

    But Why Tho?

    Knight Terrors #2 has a lot to accomplish. So much of the real world has been obscured by the other tie-ins, so Williamson has to shoulder the responsibility of exposition. The pace can be slow, but this comic is keeping the others afloat. It is so good to see Sandman back, and I really do appreciate the idea that he and Deadman are the ones who have to save the world. And it features art from some of the best in the business, who can intersect and work around each other brilliantly.

  • 80

    The Batman Universe

    Knight Terrors #2 adds another entertaining issue to the collection. Boston Brand Batman continues to be the hero we all deserve when the rest of the world falls asleep. Keep them coming.

  • 80

    Dark Knight News

    Knight Terrors #2 proves that DC events can be a lot more versatile than they have been previously. Blending horror and mystery thriller in a unique way, that’s quite reminiscent of Hellblazer, Department of Truth, and a little bit of Sandman Mystery Theatre, this team’s bringing some darkness to the Dawn of DC.

  • 80

    You Don't Read Comics

    There are dark and sinister shadows around the entire issue. It’s not very easy to bring authentic horror to the page in a way that sneaks in around the perceptions of a reader. Populating a world full of people having nightmares with dead people and the resurrected heroes of ages past is a very powerful step in the right direction. The reality being presented in the story feels like its own kind of nightmare. All of the heroes are gone, and all that’s left is a few shadows of people who aren’t alive anymore.

  • 75

    AIPT

    Knight Terrors #2 continues the story and gives funny banter between Deadman and Sandman while sprinkling in some clues, but it reads like a quick issue. It is enlightening to get some backstory on the Nightmare Stone and Insomnia with a tease of the Sleepless Knights, but some more action would’ve sealed the deal on this issue.

  • 73

    Superman Homepage

    As an event, “Knight Terrors” is shaping to be a terroriffic summer event. “Knight Terrors #2” in terms of action is underwhelming, as it serves as a background issue building up the story. On the other hand, as a background issue, Dead Rising is still very enjoyable. Sandman introduces us to a 1940s cult that worshiped the Nightmare Stone. Insomnia is tracking down any surviving members of this cult to find the stone. Besides Batman who is possessed by Deadman, we now have a zombie-esque Sandman and cool new villains the Sleepless Knights.

  • 70

    Weird Science DC Comics

    Knight Terrors #2 delivers a pile of useful information about the origins of the nightmare stone, and the plot developments are relatively interesting with creepily strong art. That said, the plot lacks urgency, and a key player shows up without setup or context unless you happen to read all the tie-in issues.

  • 65

    The Comicbook Dispatch

    Ambiguity, vagueness, lack of character knowledge, and shortage of character depth inhibit the growth of Knight Terrors #2. Readers want to care for the individuals involved but feel a lack of connection to them. However, with the little development we’ve seen so far, is it already too late to really care? Look at it this way, what are the ramifications of these nightmares? Can the characters actually die in these dreams? I’m assuming so but it feels indefinite. And that’s the point.

    We don’t know the characters nor do we really know the rules. And even after this event is over, what does it lead towards? What was its purpose? Where was the setup for the event? Readers, I want to like this event but it just seems out of place and without direction. After two issues of Knight Terrors and almost every single tie-in issue, I’m still royally confused. It’s hard to pay money for something where you don’t see purpose or feel connected to the characters.

  • 60

    Fortress of Solitude

  • 55

    Batman-News

    Knight Terrors #2 is a story that’s stretched out in order to take a simple premise and have it last as long as necessary. It jumps from flashback to dream sequence to flashback with not much narrative momentum or consequence. The overall tone wavers between goofy and spooky, resulting in a cheesy horror story that might appeal to fans of camp.

  • 45

    Weird Science DC Comics

    Knight Terrors #2 is a dud. With the tie-ins barely doing anything to push things forward, Joshua Willamson should be doing more in the main book to make this Event feel… eventful. Sadly, that’s not the case. One month in, I still wonder who thought this story was good enough to be an Event, let alone an Event that put so many better books on hold for two months!

  • 30

    ComicBook.com

    Knight Terrors #2 is a case of a comic that doesn’t really know exactly what it’s trying to do all built on a premise stretched so thin that the holes get bigger and bigger every page. The issue tries to give some backstory and some context for the Nightmare Stone—which, again, feels like the cheesiest and least sensical plot device ever—but it’s really just a paper thin excuse to involve Sandman for reasons that make no sense. The issue just jumps from flashback to dream sequence to flashback and back again, disrupting any momentum the story could have, and then tries to some how loop it all back to Deadman and his weird “pick me” agenda of it all. Add to that that none of what is being set up here seems to carry with any of the rest of the event and what you’ve got is sort of a weird, jumbled mess that tries to be quippy but spooky and deep, but thrilling and fails at all of it.

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