The Royal Flush Gang has hatched one of the most elaborate plans in the history of the DC Universe, and now we know that all of it was a prelude to the crime of this and maybe even the next century. What in the Multiverse could the Royal Flush Gang be after? How does it connect to Black Adam’s trial? Find out here!
But Why Tho?Justice League #72 is the best issue of the Bendis era. The art is extraordinary and layered, creating a different experience in each scene. The two groups together increase the cast of the comic yet it still feels small and intimate. All of the characters are written beautifully, with one in particular radiating power. Bendis’ humour remains but makes way to fit the splendour of the situation.
Dark Knight NewsJustice League #72 is a breath of fresh air for a title that’s been subpar for months. Bendis penned a well-paced, engaging story that was fun and entertaining. Szymon Kudranski, Emanuela Lupacchino, and Wade Von Grawbadger managed to make lemon drizzle cake out of lemons, creating a well-structured, aesthetically unified issue. Overall, I can’t help but wish all of Bendis’ Justice League read like this issue. Alas, wishes are for children… but then again, so are comics… NOT. Final Verdict: It’s surprisingly good. Give it a shot.
Dark Knight NewsThe final arc of Bendis’ Justice League kicks off with what feels much more like a Justice League Dark story, as Szymon Kudranski illustrates the tale of Zatanna, Fate and Xanadu all being haunted by the same terrifying vision of a powerful enemy—but that enemy may be Black Adam, pulling in the main League. It doesn’t take long to reveal that the true source of the threat is Xanadoth, the original Lord of Chaos, who has returned from an extended entombment. But she has a particular host in mind—and doesn’t intend to take no for an answer no matter how much Black Adam resists. This is a large-scale story, but it has some surprisingly nice quiet moments when we see the entire Justice League at a charity fair to boost their public image. The balance between the large-scale action and the small-scale character bits is what makes this run work, but with only two issues left it feels like this arc might need a speedrun.
You Don't Read ComicsJustice League #72 works as an opening chapter. Bendis is able to capture just how big the events are in this story with Xanadoth. It remains to be seen how it will play out, though. The art fits pretty well, with Kudranski’s work standing out. All in all, a well-done comic.
The Super Powered FancastThe Story: The story is good and Bendis does a good job of bringing both teams together to battle a threat that seems new and unique. I like the personality of this new threat and how different she seems to be from other villains. I like the pacing of the story and how it evolves, but I would have liked to see more of the encounter from Adam’s perspective with the story being centered on him and his power. The Art: All of the artists bring great style to the issue and I like how the art styles complement each other as the story unfolds.
Black Nerd ProblemsJustice League #72 is about as Bendis-y as one could ask for from a Bendis comic. It’s equal parts talky and violent and wastes no time getting right down to the basic threat. An ancient chaos god has come to our world for….something. The League answers the call but may have bitten off more than they can chew. The book dives right in, suggesting that there’s a lot of story to come. The new villain is playful and talky because Bendis likes playful, talky bad guys, but is no less entertaining. I realize the first chapter of the story has a lot of ground to cover. However, there are some moments where the script could have stopped to smell the roses a bit. There’s a whole thing at the beginning about the good the League does for people other than beating up bad guys. A team of big guns like this incarnation of the JL could use a few more intimate moments, something that plays up the strong points of Bendis’ trademark dialogue. The artwork isn’t quite as strong as past outings within this series. For a threat so huge, the scale just doesn’t feel as epic as it should. I should have been terrified the second the big bad walked through the door, and there just wasn’t the same intensity the script was trying to sell me on. This was a decent open to the story arc but doesn’t pay enough attention to its human moments. “Pretty good” could have moved up to “dope” if the artwork had been stronger during the big scenes.
Comic WatchBrian Michael Bendis clearly means to end his time on Justice League with a bang and gets off to a great start with #72. After just over 10 issues as a member of the team for Black Adam, though, can fans get behind a battle for the character's soul? Will two issues be enough for Bendis to wrap up that sort of epic struggle? Only time will tell.
DC Comics NewsJustice League #72 is very much like other opening chapters in Bendis stories. A number of ideas are introduced. Some have strong potential, but others are problematic. It now remains to be seen if Bendis can deliver on the former while skirting the latter.
Weird Science DC ComicsThe art and storytelling feel like an improvement this issue but there are still Bendis problems overall. That being said though, there's something interesting going on with the villain of this story and how this will affect the rest of the Justice League before they die in issue #75. So yeah, not great but still better than it's been through the majority of this run.
ComicBook.comThe march towards "Death of the Justice League" continues, but there's plenty to keep the League occupied with until then in Justice League #72. Writer Brian Michael Bendis weaves together a Justice League Dark-heavy story alongside artists Szymon Kudranski, Emanuela Lupacchino, and Wade Von Grawbadger, colorists Szymon Kudranski and Hi-Fi, and letterer Josh Reed, and the JL Dark portions of the issue are easily the ones that stand out the most. These Dark-focused moments are just gorgeous, and though the larger battle delivers a bombastic power-filled scuffle with the League, the moments with Team JL Dark are the ones that leave an impression, even if it's just that Nabu is pretty much a flake in the worst of times. The number of artists on this one issue does lead to some abrupt switches in style, and there are moments where the League sounds a bit off (like Aquaman's weird "suit up, my League" line), but the heavy focus on the JL Dark team and a promising setup for the battle moving forward make this an issue worth picking up.
Batman-NewsThis book plays at elements that make it a little better than previous Bendis arcs, but it suffers from the same problem I’ve had ever since I started reviewing for this comic: why the hell should I care about any of it?
Major SpoilersKudranski and Luppachino are both talented artists, but their styles are incredibly poorly matched, pressing the shadows and sharp edges of the Justice League Dark story against bright colors and smooth lines of the Justice League’s portion of the story, making for a confusing jumble of a book. Adding to that, Justice League #72 features glacial pacing that seems to want to evoke movie dialogue but just feels like a crowd of Bendises talking to one another and a tiny sliver of story that feels like it’s barely a prologue stretched thin over 20 pages. My biggest takeaway from this issue was a little bit of happiness at seeing Wally West once again acting as the League’s Flash, but even that feels fleeting in the service of an underpowered story.
Lyles Movie FilesThere’s only two more issues left in Bendis’ run. Too bad the issue after he departs the Justice League gets killed, leaving yet another entertaining title wiped out by Bendis’ swath of terror through DC.