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Junkyard Joe #6

Comicscore Index
Generally favorable ratings

Based on 4 critic ratings.


The tales of Mad Ghost’s Unnamed go full-throttle in this final chapter! The man known only as the Custodian won’t relent until he claims Joe’s technology for his clandestine group. And if Muddy Davis and the neighbor kids get in his way, they’re merely collateral damage in the building Unknown War…

Publication Date
Kindle Edition
Print Lenght
43 pages
Amazon ASIN

Cover Artists
Variant Cover Artists

4 Critic Ratings & Reviews from:
  • 100

    Lyles Movie Files

    The worst part of this installment of Junkyard Joe is that it’s the final one…for now. As triumphant as his DC comeback has been, writer Geoff Johns crafted a superb original series that might feature some of his best work yet.

    Junkyard Joe is on the run from his creator and its up to the Munn kids to keep him from being just relegated to government property again. Throughout the series, Johns has captured that E.T./Disney magic where a special entity encounters regular people who just want to keep it safe. That formula doesn’t get old and Johns shows how effective it remains here.

    Artist Gary Frank remains at the top of his game with outstanding and highly detailed panels. Frank doesn’t skimp on the important elements in the action scenes, but it’s the expressive characters that help the artwork crack another level. As a core architect in this new universe with Johns and colorist Brad Anderson, Frank is delivering at/or near a career best level.

    Anderson’s color work is fantastic as ever with smart lighting choices and smooth color combinations. Letterer Rob Leigh works in some stellar sound effects and sizes the dialogue up perfectly for the respective characters. The government agents talk in smaller, more muted tones while the Minn kids have bigger and bolder dialogue.

    To tease future developments in the Geiger-verse, there’s a “post-credit” scene of sorts with a very tantalizing clue as what’s in store in other titles.

    Every issue of Junkyard Joe has been a treat and hopefully it won’t be too long before Johns, Frank, et al. revisit him and his pals again.

  • 84

    Comic Watch

    Junkyard Joe #6 concludes the second chapter of the greater narrative from the same creative team that started in Geiger. The series has had its ups and downs so far, and unfortunately, this issue almost faded into obscurity due to a long delay. This is par for the course for anyone familiar with the more recent offerings of Johns and the company in DC. Due to this delay, Junkyard Joe #6 happens to be coming out in the same week as Johns’ Stargirl: The Lost Children conclusion. And finally, as if this all wasn’t coincidence enough, this issue (and the entire series) suffers from the same problems as Stargirl. If you are reading these series simultaneously, it’s almost shocking how many comparisons come up, and equally as shocking as how Johns got away with recycling some of the same plot points.

    As always, Gary Frank and Brad Anderson knock it out of the park with the art. Frank’s pencils bring all the characters to life in a hyper-real way that helps immerse you into the story. Anderson then fills these characters and this world with more nuance to bring everything to life. This grounds the story in reality so that the science fiction events don’t feel as distant and unapproachable. You will be very impressed if you read this series for the art alone.

    Junkyard Joe #6 concludes this miniseries in a rushed manner, with the art stealing this show yet again. The greater worldbuilding thankfully just comes in way of an end stinger, yet it raises some contextual questions.

  • 80

    First Comics News

  • 70

    Junkyard Joe concludes and while this isn’t exactly a perfect ending—at times it feels like there are some bits of the story that aren’t fully fleshed out and questions fully answered—there’s a lot here to love. In particular, the ideas of community coming together for good and the idea that family is bigger than blood are both strong touches and makes for a nice ending to a book that could otherwise be sad. Johns also does a good job of reminding readers of the importance of community to veterans in how Muddy’s neighbors become his new support. The art here is also just fantastic, making this book a strong one all around.

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