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Fantastic Four #16

Comicscore Index
Generally favorable ratings

Based on 6 critic ratings.

When a teacher shares a list of inventions a scientist from the 1600s hoped future generations would one day make, Valeria and Franklin Richards decide to go for bonus points…

…by ticking off some of those unfinished items and inventing the impossible.

Enlisting the aid of Jo-Venn and N’Kalla Grimm, the four of them engage in a little amateur mad science that quickly spirals out of hand!

Do they go to their parents and ask for help? Of course not!

A couple of kids can easily fix this, right? According to the couple of kids involved in this series of bad decisions: yes! Absolutely!

Nothing will possibly go wrong.

Also featured in this issue: several things going wrong!

Publication Date
Kindle Edition
Print Lenght
24 pages
Amazon ASIN

Cover Artist

6 Critic Ratings & Reviews from:
  • 85

    The Comicbook Dispatch

    Fantastic Four #16 shows the team taking some downtime after the kids finally return and it focuses on said kids getting into their own scientific shenanigans. Ryan North really captures the better characterizations of each of the kids, makes them likable, distinct, and the story feels like a fun misadventure for them. Francesco Mortarino’s art goes well with the story and characters and makes the comic more enjoyable as things get crazier in the comic. Overall, it’s as I said earlier, a nice misadventure with the Fantastic Four’s kids.

  • 85


    I never thought I’d see the day a comic could make 17th-century scientists be the center of a superhero comic and work, but here we are. This series is so good at coming up with science-related problems for the family to solve I’m starting to wonder if I can create a wish list of my possible subjects for the following twenty issues. Either way, Fantastic Four #16 is great.

  • 81

    Comic Watch

    Its hard to call Fantastic Four #16 a departure for the series. While the featured characters are not who weve typically seen to this point, the tone is consistent with what the series has established. Nevertheless, its lower stakes and slightly ramped up humor bring a breath of fresh air after several more urgent seeming issues.

  • 80

    With the Baxter Building returned and families reunited, Fantastic Four #16 opts to look at a different quartet: the four children now living in Aunt Petunia’s old home. It’s homework-hijinks gone awry and combined with a fun bit of scientific history in a story that outperforms its seemingly simple premise. As the children concoct a universal solvent, the very concept creates a series of cause-and-effect relations that provide each of them an opportunity to showcase their role in the family. It’s a delightful adventure that finds resonance in family dynamics while having plenty of fun with familiar high school tropes. Beyond the series’ ongoing struggle to find an artist capable of consistently depicting The Thing well, it all looks sharp and falls in line with the series’ tone and style, too. As frivolous asides go, it’s hard to beat a fun one-and-done like this.

  • 75

    Nerd Initiative

    This issue is a fun little lark, but it’s well done, it’s a lot of fun, and it’s a great way to get into this current run.

  • 60

    Weird Science Marvel Comics

    Fantastic Four #16 is a strange way to kick off the next volume in the series because you get a Fantastic Four-free issue focused on the kids’ first day of school in a new state. Ryan North’s strategy of creating a thin story wrapped around a science lesson doesn’t quite work because the science is poorly presented, but at least the kids are amusing in a fish-out-of-water kind of way.

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