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Doctor Strange #13

Comicscore Index
Generally favorable ratings

Based on 8 critic ratings.

A sentient role-playing game has transformed New York City into a fantasy world! To save lives and reverse the spell, Doctor Strange must gather a team of Secret Defenders.

Will he be able to lead Black Cat, Taskmaster and Hunter’s Moon as a team before it’s too late?

Publication Date
Kindle Edition
Print Lenght
23 pages
Amazon ASIN

Cover Artist

8 Critic Ratings & Reviews from:
  • 100


    Magical threats are far from fun and games, as ‘Doctor Strange’ #13 takes the title character on quite the quest. A collection of familiar characters brings their own bit of fun to an issue that showcases the strengths of this amazing creative team.

  • 100

    At long last, Jed MacKay’s able to take every major character he’s written and place them on the same team together. The end result is a certified Hoot™️, with the writer giving Marvel it’s very own Jumanji by way of Dungeons & Dragons. It’s such a brilliant concept that leaves you thankful you’re around to read it.

  • 94

    Graphic Policy

    Doctor Strange #13 continues the strong and artistically excellent series by MacKay and Ferry. The pair have proven that they have yet to run out of ideas as they embark the character on a new fantastical adventure. The series is as magical as ever and has me digging through my dice pouch and exploring my manuals. This story is truly a love letter for TTRPG fans like myself.

  • 87

    The Super Powered Fancast

    The Story: A light, entertaining and fun story by MacKay. As a fan of TTRPG’s, the story connected with me and made me smile as Stephen is forced to find a party to play this dangerous game. I liked the banter between the characters and how the story progresses to a fantastic reveal that makes me want to see what happens next.

    The Art: Ferry delivers beautifully detailed and expressive art coupled with great action and visual thrills.

  • 85


    Although the stakes aren’t all too high, the story itself is enjoyable. Forcing Stephen to cooperate with people he typically may be averse to (and one ally) has shown his strategic nature resides in his ability to inspire others. Altogether, Doctor Strange #13 is another strong entry in this enjoyable series that finds its strength through fun character dynamics.

  • 85

    Major Spoilers

    When you tally up the hit points and/or other RPG references, Doctor Strange #13 makes for an entertaining comic book not just in terms of the story, but for the metatextual parts of the tale, using unexpected characters to set up a shocking return. If nothing else, I’ll be back next time to see if Taskmaster gets eaten by Tiamat.

  • 75

    The Comicbook Dispatch

    Doctor Strange #13 has the good doctor deal with a living fantasy role-playing board game called “Cobolorum”. Off the bat, it feels like a fun concept, a Jumanji type story but with a Dungeons & Dragons version. However, the story’s concept feels a little too big for the series to fully explore since it kind of has Strange and his adventuring party speed run through to the end. Also, the reveal of the main villain is a little underwhelming considering how they were depicted in a previous series written by Jed Mackay. However, with the main villain now established combined with the inherently fantastical nature of this story, there’s still potential for the story to become more exciting in the next issue.

  • 72

    Weird Science Marvel Comics

    Doctor Strange #13 continues Jed MacKay’s bizarre habit of starting new adventures before completing the previous ones, with Doctor Strange enlisting a new Secret Defenders to battle the Marvel version of Jumanji. Still, the team dynamic is mildly amusing, particularly via Taskmaster, whose been (it seems) permanently demoted to comic relief, and Ferry’s fantasy artwork is solid.

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