The survivors of a horrifying vampire attack, led by Deathstroke, take shelter with Talia al Ghul. With intel from a hero recently saved from vampirism, John Constantine prepares them for a (suicide) mission, while Midnighter goes through every scenario in his head and finds out the dark truth. Meanwhile the mysterious vampire Lord Cinder has become aware of their plans and prepares a surprise…
Geek DadThis chaotic tie-in to the main DC vs. Vampires series takes us away from the main action and sends us into the messy world of the lower-level resistance. Last issue saw Deathstroke discover what might be the biggest coup of the entire war—that the Lazarus Pit could reverse the effects of vampirism. The only problem is, the Lazarus Pits are one-use only, only a few are left, and Talia Al-Ghul isn’t exactly enthusiastic about helping. The presence of Azrael, a former vampire whose mental programming is interacting… badly with his memories of undead, is only complicating things, and it’s not long before an army of biters crashes the party at Talia’s lair and threatens one of the few remaining sanctuaries.
Batman-NewsAll-Out War #2 manages to shake things up in the DC Vs. Vampire universe again. It feels more focused and goal oriented than many of the other tie-ins and the main series while retaining some unpredictability. The characters feel sufficiently desperate and damaged. The current pattern of writing makes the book feel like a post-apocalyptic version of The Warriors (1979). In further issues, they could whittle down the team as they try to escape with their lives. None of my small criticisms will bother readers already invested. Nor will the strangely toned backup story really affect enjoyment of the main story.
AIPTIf you enjoyed the last issue, you should love what the creative team is doing with DC vs. Vampires: All-Out War #2. It progresses the story, sets up a major goal to help the heroes turn the tide, and has a backup that promises to give readers new insight into the main villain of the event. It may be a little rough around the edges, but it’s must-read material if you’ve loved DC vs. Vampires.
ComicBook.comEscaping the nuclear holocaust unleashed at the end of All-Out War #1 sets a ragtag group of superheroes and anti-heroes on the run in a familiar formula for any fans familiar with DC and Marvel's various apocalyptic miniseries from the past several years. This spin-off follows that formula faithfully: characters reflect their most obvious traits but lack any additional depth or definition; thin line work sketches out the action clearly but lacks for memorable panels or design elements; the race to implement one last desperate plan moves slowly forward as it defines itself. The audience for this sort of story ought to be able to self-identify and those who enjoy will recognize this as more of what they seek. There's nothing new or notable added to that formula, however, and All-Out War reads like a comic playing every choice safe even as it showcases Wonder Woman murdering beloved DC icons.
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