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Captain Marvel #17

63
Comicscore Index
Generally favorable ratings

Based on 9 critic ratings.

DEAD MAN’S HAND!

It’s poker night at Casa Danvers, and with Wolverine, Monica Rambeau, Spider-Woman, Hazmat, Jessica Jones and Ms. Marvel all in the game, Carol might just lose her shirt. But who – or what – is THE NEXUS and why is it ruining this much needed R&R!?!

Publication Date
Publisher
Format
Kindle Edition
Print Length
22 pages
Language
English
Price
$1.99
Amazon ASIN
B0844JRXPG

11%
56%
33%
9 Critic Ratings & Reviews from:
  • 100

    Weird Science Marvel Comics

    I truly loved this quick one and done issue. Just some friends playing some games until a NEW Villain pops in to give them something to escape from, and possibly seeding his reappearance in future issues to come. I also think Francesco Manna’s art will fit in beautifully with the artists that came before. This left me smiling with warmth in my heart and sometimes that’s all you need to get through the next Event.

  • 90

    But Why Tho?

    In conclusion, Captain Marvel #17 serves as a wonderful little welcome back for its title character and friends after the long break. With Carol slated to take a large roll in the upcoming Empyre crossover event, it was extra nice to have this fun little side adventure before the big story drops.

  • 90

    Comics: The Gathering

    In Captain Marvel #17, the challenge of concocting an entertaining, all-ages game night leads to a life-and-death escape room struggle. A solid cape-conflict is significantly enhanced by great art, some top-shelf comedic character work, and Kamala Khan’s well-rendered presence. If anything can foster crossover between the Captain Marvel and Magnificent Ms. Marvel audiences, it’s this comic’s perfect blend of the two series’ sensibilities.

  • 80

    AIPT

    An entire issue devoted to game-night at Captain Marvel’s’ house may sound a bit silly, but making superheroes feel normal and relatable is my cup of tea. It’s also an opportune time for the issue since we know Carol plays a big part in Empyre. Knowing this crew though –Wolverine, Ms. Marvel, Spectrum, Hazmat, Spider-Woman — you know poker is going to turn deadly fast. And it does, but maybe not how you think.

    I got to give it to writer Kelly Thompson, sticking these heroes into an Escape Room is a clever idea. Bonus points for why they end their poker game to try a different game entirely. It’s all very natural and of course, Thompson continues to have a great handle on the voices of each character. Francesco Manna has a great handle on each character’s body language which helps convey how eclectic this bunch is and how infectious the energy (or lack thereof) is in each character. It’s also nice to know these characters respect each other and want to spend time not punching things.

    (…)

    Anyone not feeling the need to read Empyre and its major tie-in implications should dive right into this issue. Not only does it have good vibes, an easy-going plot, and some great character writing, but it’s a nice slice-of-life story that feels like it could really happen. That is, if superheroes were real.

  • 80

    ComicBook.com

    Captain Marvel #17 trades in the mystery of The Last Avenger and the upcoming star crossing cosmic adventure of Empyre for a delightful night of R&R, and while it doesn’t turn out to be that relaxing for our heroes, it is absolutely delightful for fans. Writer Kelly Thompson is clearly having a ball of a time with this issue, as Spectrum, Spider-Woman, Hazmat, Wolverine, Captain Marvel, and Ms. Marvel come together for a game night gone wrong, and the chaos is delivered with a lighthearted flair that any fan of the Boss of Space will appreciate. That said, Ms. Marvel might just be the MVP of the issue, as Thompson finds entertaining ways to play her lovable personality off the rest of the endearing cast. Artist Francesco Manna and colorist Carlos Lopez are perfect for this story, expressing much of each character’s reaction simply through their expression, though when things hit the fan, the art team can deliver a pretty epic splash as well. This isn’t necessary reading, but those who love seeing these characters interact will be in for a treat, and you’re guaranteed to crack a smile by issue’s end.

  • 80

    Comic Book Revolution

  • 78

    Comic Watch

  • 74

    The Super Powered Fancast

  • 20

    You Don't Read Comics

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