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Batman Beyond: Neo-Year #2

Comicscore Index
Generally favorable ratings

Based on 8 critic ratings.

Neo-Gotham and its Sword have made their opening assault on Batman Beyond. With limited resources and no Bruce Wayne to come to his aid, Terry McGinnis will need to find more allies. But…all he finds is a brand-new triumvirate of villains collectively known as Gestalt. It’s three brains against one, with Batman Beyond looking worse for wear than he ever has. Will he make it to the end of Neo-Year?

Publication Date
Kindle Edition
Print Lenght
20 pages
Amazon ASIN

Cover Artists
Variant Cover Artist

8 Critic Ratings & Reviews from:
  • 96

    Women Write About Comics - WWAC

  • 90

    But Why Tho?

    Batman Beyond: Neo-Year #2continues to put Terry McGinnis through his paces as the creative team strips him of his resources and pits him against new foes. It's clear Terry is rethinking his entire approach to becoming Batman, but what kind of Batman he will be when the series ends is unclear. Hopefully, this is only the beginning of a new era for Batman Beyond.
  • 90

    Comics: The Gathering

    Neo Year #2 is available today, so be sure to pick up a copy, or two, from your local comic bookstore or via digital download from your preferred digital retailer.
  • 85

    Geek Dad

    When the action picks up, it’s very entertaining. A mysterious streak of jewel heists have plagued Gotham, and Terry traces them to a new villain named Gestalt. Or is it villains? It appears to be three people bound in some sort of twisted AI robot cephalopod, working together to power the larger creature through some sort of psychic symbiosis. It’s one of the most individually interesting villain designs I’ve seen in a long time. There are a lot of double-paged spreads in this issue, with some brilliant art by Max Dunbar—particularly on a depiction of Joker Town, a twisted circus filled with hundreds of clowns. Much of this issue is pure action, which means we still don’t know all that much about Terry’s status quo out of costume in this book. It does feel like the book is still heating up, but what it lacks in character work it makes up for in breakneck action and top-tier visuals.
  • 80

    Batman Beyond: Neo-Year #2 continues an interesting Batman story, one that pits Batman against Gotham City itself. A sentient AI has taken control of Gotham and is using its immense technological tools to corner Batman. Batman is running out of resources and is searching for allies to help him in this fight. Honestly, this is probably the most interesting way DC has used the Batman Beyond franchise in quite some time.
  • 80

    Dark Knight News

    Batman Beyond Neo Year #2 gives us rich visuals and masterfully designed new antagonists in a narrative about our capable hero learning to work under new and unfamiliar ways of being. It also continues to give readers a dynamic look at the Batman of the Future.
  • 70

    Weird Science DC Comics

    Batman Beyond: Neo-Year #2 is a serviceable entry in the series with a story that forces Terry to fulfill his mission against Gotham's AI with decreasing resources at his disposal. That said, the components of the story are present with nary an emotional beat to be found, and it's increasingly difficult to care about what's happening.
  • 50


    Batman Beyond: Neo-Year #2 struggles due to not giving enough focus to any of the ideas that it puts forth. Either a high concept science fiction story about an antagonist with a shared consciousness, or a gritty detective story of Terry working in the shadows while the city itself is out to get him could have been really interesting. However, since neither of those premises are given enough space to fully develop, what's left is a story that feels inconsequential.

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